//==============================================================================
// naval G fishing_anim.txt
//==============================================================================

Import FishFlag_anim.txt

//==============================================================================
define wakewalk
{
   set hotspot
   {
      version
      {
         Visualparticle Naval A Small Boat Walk
      }
   }
}

//==============================================================================
define rippleidle
{
   set hotspot
   {
      version
      {
         Visualparticle Naval A Small Boat Idle
      }
   }
}

//==============================================================================
define rippledeath
{
   set hotspot
   {
      version
      {
         Visualparticle Naval A Small Boat Death
      }
   }
}

//==============================================================================
define bigsplash
{
   set hotspot
   {
      version
      {
         Visualparticle sfx a boat splash Small
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual naval G fishing_IdleA
				Connect ATTACHPOINT rippleidle hotspot
         }
      }
   }
}

//==============================================================================
anim Rangedattack
{
    SetSelector
    {
        set hotspot
        {
            version
            {
                Visual naval G fishing_IdleA
				tag Attack 0.40 true
                tag GenericSound 0.40 true
				tag SpecificSoundSet 0.62 false Arrow checkVisible 
				Connect ATTACHPOINT rippleidle hotspot
				length 1.5
            }
        }
    }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual naval G fishing_WalkA
				Connect ATTACHPOINT wakewalk hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual naval G fishing_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false ShipDeath checkVisible 
            tag SpecificSoundSet 0.22 false ShipDeathSplashHuman checkVisible 
//-- end auto generated section
				Connect ATTACHPOINT rippledeath hotspot
         }
      }
   }
}

//==============================================================================
anim GatherFish
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual naval G fishing_FishingA
				Connect ATTACHPOINT rippleidle hotspot
				Connect Chin Fishflag hotspot
         }
      }
   }
}

//==============================================================================
anim Carry
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual naval G fishing_WalkA
				Connect ATTACHPOINT wakewalk hotspot
         }
      }
   }
}

//==============================================================================
anim Pickup
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual naval G fishing_SpecialdeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false ShipDeath checkVisible 
            tag SpecificSoundSet 0.22 false ShipDeathSplash checkVisible 
//-- end auto generated section
				Connect ATTACHPOINT rippledeath hotspot
				Connect hotspot bigsplash hotspot
         }
      }
   }
}